I’m a Game Programmer, with knowledge in both Unity and Unreal Engine on their latest versions, and I use Visual Studio 2015 as my Integrated Development Environment. I have developed both 2D and 3D games, with different rules, mechanics, AI systems and interactions. Programming usually gets pretty challenging when you think of new and innovative ways of doing stuff, and that’s where I come in.
The Unity Engine offers us, developers, a lot of rich resources and content to make our job easier. Amongst them, there are the Coroutines in programming. I oftenly use Coroutines to do a lot of things on the projects I work, because I see it as a very strong resource, it allows me to have a … More About Coroutines in Unity Engine