João Borks

Programming as the art of turning imagination to reality

Game Development

I’m a Game Programmer, with knowledge in both Unity and Unreal Engine on their latest versions, and I use Visual Studio 2015 as my Integrated Development Environment. I have developed both 2D and 3D games, with different rules, mechanics, AI systems and interactions. Programming usually gets pretty challenging when you think of new and innovative ways of doing stuff, and that’s where I come in.